# Differences

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 design_guide_2d_primitives [2018/04/14 03:14]z3dev design_guide_2d_primitives [2018/06/12 14:10] (current)z3dev Both sides previous revision Previous revision 2018/06/12 14:10 z3dev 2018/06/12 14:08 z3dev 2018/04/14 03:14 z3dev 2018/04/14 03:14 z3dev 2018/03/05 13:51 z3dev 2018/03/05 13:50 z3dev 2018/03/05 13:38 z3dev 2018/03/05 13:25 z3dev 2018/03/05 13:15 z3dev 2018/02/18 07:52 z3dev 2018/02/15 03:07 z3dev 2018/02/15 02:42 z3dev 2018/02/15 02:37 z3dev 2018/02/14 08:46 z3dev 2018/02/14 08:35 z3dev created Next revision Previous revision 2018/06/12 14:10 z3dev 2018/06/12 14:08 z3dev 2018/04/14 03:14 z3dev 2018/04/14 03:14 z3dev 2018/03/05 13:51 z3dev 2018/03/05 13:50 z3dev 2018/03/05 13:38 z3dev 2018/03/05 13:25 z3dev 2018/03/05 13:15 z3dev 2018/02/18 07:52 z3dev 2018/02/15 03:07 z3dev 2018/02/15 02:42 z3dev 2018/02/15 02:37 z3dev 2018/02/14 08:46 z3dev 2018/02/14 08:35 z3dev created Line 1: Line 1: ===== 2D Primitives ===== ===== 2D Primitives ===== - ā2Dā stands for two (2) dimensional. A 2D primitive is any shape that has two dimensions, which are width, and length ​ (or X and Y.) The 2D dimensional shapes have no thickness (Although, JSCAD shows a very thin shape.) + ā2Dā stands for two (2) dimensional. A 2D primitive is any shape that has two dimensions, which are width and length ​ (or X and Y.) The 2D dimensional shapes have no thickness (Although, JSCAD shows a very thin shape.) One way of thinking about 2D shapes is anything that lays flat on a piece of paper, such as drawing a circle or a square. One way of thinking about 2D shapes is anything that lays flat on a piece of paper, such as drawing a circle or a square. Line 11: Line 11: All rounded shapes have a ''​resolution''​ option which controls tesselation. If ''​resolution''​ is set to 8, then 8 polygons are used to create 360 degrees of revolution. All rounded shapes have a ''​resolution''​ option which controls tesselation. If ''​resolution''​ is set to 8, then 8 polygons are used to create 360 degrees of revolution. - This allows each design to control the amount of detail present, but beware that calculations and rendering time will also increase. For example, the number of polygons increases ​quadratically ​with each increase of the ''​resolution''​ for spheres. + This allows each design to control the amount of detail present, but beware that calculations and rendering time will also increase. For example, the number of polygons increases ​quickly ​with each increase of the ''​resolution''​ for circles. EXAMPLE EXAMPLE Line 25: Line 25: {{page>​design_guide_polygon}} {{page>​design_guide_polygon}} - - {{page>​design_guide_path}}