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3D Primitives


Resolution of Shapes

All rounded shapes have a resolution option which controls tesselation. If resolution is set to 8, then 8 polygons are used to create 360 degrees of revolution.

This allows each design to control the amount of detail present, but beware that calculations and rendering time will also increase. For example, the number of polygons increases quadratically with each increase of the resolution for spheres.


If the resolution option is omitted, the following resolution is used.

  • CSG.defaultResolution3D

OpenSCAD like functions support the fn parameter, which is the same as resolution.


Cubes or rounded cubes are created by specifying one or more radius values.

cube({size: 1});
cube({size: [1,2,3]});
cube({size: 1, center: true}); // default center:false
cube({size: 1, center: [false,false,false]}); // individual axis center true or false
cube({size: [1,2,3], round: true});

Also, using CSG library directly is possible. TO BE DECOMMISSIONED

    center: [0, 0, 0],
    radius: [1, 1, 1]
CSG.cube({ // define two opposite corners
    corner1: [4, 4, 4],
    corner2: [5, 4, 2]
CSG.roundedCube({ // rounded cube
    center: [0, 0, 0],
    radius: 1,
    roundradius: 0.9,
    resolution: 8,


Spheres can be created like this:

sphere({r: 2});                    // Note: center:true is default (unlike other primitives, as OpenSCAD)
sphere({r: 2, center: true});     // Note: OpenSCAD doesn't support center for sphere but we do
sphere({r: 2, center: [false, false, true]}); // individual axis center 
sphere({r: 10, fn: 100 });
sphere({r: 10, fn: 100, type: 'geodesic'});  // geodesic approach (icosahedron further triangulated)
  center: [0, 0, 0],
  radius: 2,                      // must be scalar
  resolution: 128

In case of ``type: 'geodesic'`` the fn tries to match the non-geodesic fn, yet, actually changes in steps of 6 (e.g. fn=6..11 is the same), fn = 1 reveals the base form: the icosahedron.